Title |
Effects of active video games on children and adolescents: A systematic review with meta-analysis |
Design |
Systematic review of randomised controlled trial and quasi-randomised controlled trials with meta-analysis |
Participants |
1016 children and adolescents aged 7 to 19 years |
Intervention(s) |
Active video games |
Comparator(s) |
No/minimal intervention: inactive videogame, maintain normal daily activities, waiting list, maintain normal gaming activities |
Major outcomes |
Physical activity levels and obesity-related outcomes: BMI, BMI z-score, bodyweight, body fat, waist circumference. |
Settings |
Home or laboratory. School-based interventions were excluded. |
Main results |
- Compared to no/minimal intervention, AVGs were more effective in reducing BMI/zBMI at short-term (SMD = -0.34 ; 95% CI: -0.62 , -0.05) and intermediate-term follow-up (SMD = -0.36 ; 95% CI: -0.01 , -0.71).
- Compared to no/minimal intervention, AVGs were more effective in reducing body weight at intermediate-term follow-up (SMD = -0.25 ; 95% CI: -0.46 , -0.04).
- Compared to minimal intervention, AVGs were not more effective at increasing physical activity levels at short-term and intermediate-term follow-up.
|
Conclusion |
AVGs were better than minimal intervention in reducing BMI and body weight, but not for increasing physical activity in young people. |
Link |
https://onlinelibrary.wiley.com/doi/full/10.1111/sms.13539 |
Reference |
Oliveira, C. B., Pinto, R. Z., Saraiva, B. T. C., Tebar, W. R., Delfino, L. D., Franco, M. R., Silva, C. C. M., & Christofaro, D. G. D. (2020). Effects of active video games on children and adolescents: A systematic review with meta-analysis. Scandinavian Journal of Medicine and Science in Sports, 30(1), 4–12. https://doi.org/10.1111/sms.13539 |